Simulation and Control of Skeleton-driven Soft Body Characters

Libin Liu1 KangKang Yin2 Bin Wang2 Baining Guo3

1Tsinghua University 2National University of Singapore 3Microsoft Research Asia

Panda Run Kung Fu

Abstract

In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods.

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Paper

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Libin Liu, KangKang Yin, Bin Wang, and Baining Guo. 2013. Simulation and Control of Skeleton-driven Soft Body Characters. ACM Trans. Graph. 32, 6 (SIGGRAPH Asia 2013), Article 215, 8 pages. [PDF 5.6MB]

Bibtex

@article{Liu2013SoftControl,
author = {Liu, Libin and Yin, KangKang and Wang, Bin and Guo, Baining},
title = {Simulation and Control of Skeleton-driven Soft Body Characters},
journal = {ACM Trans. Graph.},
issue_date = {November 2013},
volume = {32},
number = {6},
month = nov,
year = {2013},
issn = {0730-0301},
pages = {215:1--215:8},
articleno = {215},
numpages = {8},
url = {http://doi.acm.org/10.1145/2508363.2508427},
doi = {10.1145/2508363.2508427},
acmid = {2508427},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {finite element method, motion control, physics-based animation, plasticity model, soft body simulation},
}









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